20In1 Procedural Advanced Hexagon Shaders
Fully procedural advanced hexagon textures.
20 Customizable and ready-to-use patterns based on one powerful Hex node group!
Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Hex.A. - " prefix. PNG Thumbnails included.
Materials:
1. Нех.А. - Abstract Gold
2. Нех.А. - Abstract Smooth
3. Нех.А. - Вeach Balls
4. Нех.А. - Сandy
5. Нех.А. - Сells
6. Нех.А. - Dark
7. Нех.А. - Нехаlate
8. Нех.А. - Honey
9. Нех.А. - lmage Random
10. Нех.А. - Image Frame
11. Нех.А. - Image Triple
12. Нех.А. - Мetal Glow
13. Нех.А. - Metal Grid
14. Нех.А. - Nanotech
15. Нех.А. - Руramids
16. Нех.А. - Quads
17. Нех.А. - Rainbow
18. Нех.А. - Ribs
19. Нех.А. - Snowflake
20. Нех.А. - Tris Steps
If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t
Why procedural shader textures instead of regular PBR maps?
- Infinite
resolution. Textures that you normally use are always limited by their
resolution and in close they are just mess of pixels. Procedural
textures, on other hand, have infinite resolution and a huge number of
elements that can be changed to suit your needs!
- With W data you can make a different texture with the same settings
to a group of objects. For example imagine that you need to make a
wooden fence. If you use a regular texture, then all your boards will
be the same, you can of course change the scale and change the
coordinates a little, but you still be limited to one image. Using
procedural textures, you can customize the materials as you like using
object data and W input. Apply it to all objects so they will be
absolutely unique, but consisting of the same material.
- Mix with other procedural materials and textures using mask
outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
- And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.
Images rendered in cycles.
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