1972 Lada, Low Poly
Additional notes
Texture maps
Included in the file are three texture maps: Body Color (2048x2048px) Tire Color (512x512px) Rim Color (512x512px) Both the rim and body color include a separate ambient occlusion layer which can be turned off if needed. The reason the wheels have their separate texture maps is so that its model could be reused on other car models.![textures_s](https://cgcookiemarkets.com/app/uploads/edd/2014/06/textures_s.jpg)
Wheels
The tire is modeled as an array with one section UVed using a repeating texture map. All four wheels are identical and share the same object data.Dev Fund Contributor | |
Published | about 10 years ago |
Blender Version | 2.7x |
Render Engine Used | Cycles |
License | Royalty Free |
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Tags:
vehicle, realistic, Video Game, dev-fund, HappyBirthday, Game, 72, car, low poly, Game Engine, Lada, background