18 Game Ready Tools
Tool Wall with 18 Game Ready Tools.
100% quad design.
All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
Logically named objects, materials and textures.
Modelled in Blender 2.9
Textured in Substance Painter 2020.2.1.
Rendered in Marmoset Toolbag 3.
modelled to real world scales.
Fully and efficiently UV unwrapped using overlapping where possible to maximise texture resolution.
All tools are parented to the wall in .Blend file for easy placement of all assets.
Game ready, as a single peice to fill out a scene or individual tools in a game.
Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Objects in each file format
- Wall - 482 faces
- BallPeen Hammer - 344 faces
- Center Punch - 288 faces
- Chisel - 221 faces
- Drillbit.001 - 551 faces
- Drillbit.002 - 551 faces
- Drillbit.003 - 551 faces
- Drillbit.004 - 551 faces
- G_Clamp Large - 720 faces
- G_Clamp Small - 720 faces
- Holesaw Large - 108 faces
- Holesaw Medium - 108 faces
- Holesaw Small - 108 faces
- Lump Hammer - 190 faces
- Plane - 457 faces
- Ruler - 22 faces
- Saw - 990 faces
- Scraper - 86 faces
- Square - 24 faces
Textures included in .png format.
Saw - 2K -
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- AO
- Alpha (For saw teeth)
All other objects - 2K -
- Diffuse
- Roughness
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- AO
Combined Poly Counts (According to Blender inspection tools).
- Face count: 7,072
- Vert count: 7,240
- Triangulated count: 14,144