16 Procedural Erotic Fabric Materials

by Daniel De Klawn in Surfacing


Lace variants, nylon, latex, fishnet... - new portion of the best fabric textures for Blender.

16 Ready-to-use procedural materials and 11 Custom node groups.

- With Fishnet Fabric and Flower Pattern setup you can create a ton of new patterns! Just tweak some settings here and there and you are done!
- All materials do not require displacement to render. So you can render with Eevee and don’t need a ton of subdivisions to get beautiful results!


Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Ero.Fbr. - " prefix. PNG Thumbnails included.


Simply Cloth addon - great addition to Klawn Fabric Materials
The best choice for your cloth simulations.

All Types of Procedural Fabric
31 incredibly realistic and fully procedural materials by Daniel De Klawn.


Materials:
1. Ero.Fbr. - Fishnet Large
 2. Ero.Fbr. - Fishnet Medium
 3. Ero.Fbr. - Lace Droplets
 4. Ero.Fbr. - Lace Flower 1
 5. Ero.Fbr. - Lace Flower 2
 6. Ero.Fbr. - Lace Flower 3
 7. Ero.Fbr. - Lace Flower 4
 8. Ero.Fbr. - Lace Ribbon
 9. Ero.Fbr. - Latex 3D
 10. Ero.Fbr. - Latex Fingerprints 2D
 11. Ero.Fbr. - Leather
 12. Ero.Fbr. - Marquisette
 13. Ero.Fbr. - Nylon
 14. Ero.Fbr. - Nylon Image
 15. Ero.Fbr. - Nylon pattern
 16. Ero.Fbr. - Silk
 17. Erotic Node Groups


Node Groups:
1. Coordinate Rotation
 2. Droplets Texture
 3. Fiber Fabric
 4. Fingerprint Texture
 5. Fishnet Fabric
 6. leather Texture
 7. Load Circle
 8. Ring
 9. Smooth Step Gradient
 10. Stretch Fix
 11. Vector N-gon


If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t

Why procedural shader textures instead of regular PBR maps?

  • Infinite resolution. Textures that you normally use are always limited by their resolution and in close they are just mess of pixels. Procedural textures, on other hand, have infinite resolution and a huge number of elements that can be changed to suit your needs!
  • With W data you can make a different texture with the same settings to a group of objects.  For example imagine that you need to make a wooden fence.  If you use a regular texture, then all your boards will be the same, you can of course change the scale and change the coordinates a little, but you still be limited to one image.  Using procedural textures, you can customize the materials as you like using object data and W input. Apply it to all objects so they will be absolutely unique, but consisting of the same material.
  • Mix with other procedural materials and textures using mask outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
  • And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.


Images rendered in cycles.


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Details
Sales 10+
Dev Fund Contributor
Published almost 3 years ago
Software Version 3.0
License Royalty Free