Workshop-Tirechanger
No. Due to the vertices and poly count I do not feel comfortable recomending this model to be used within in a game engine. However, I have tried the FBX and OBJ files in Unity and they do import correctly.
Although, I can save the model out in 3dmax (3ds) format. I have no way of checking the quality of the file. I therefore would only do this on request and work with you, to ensure that the file works correctly.
Although, I can save the model out in Collada dae) format. I have no way of checking the quality of the file. I therefore would only do this on request and work with you, to ensure that the file works correctly.
The model is NOT rigged, but I have included some simple controls (empties) to help with the animation of the object.
At the moment there is only one colour. However, if I find there is a common alternative colour requested I can create a new set of textures. Don't hesitate to contact me.
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