Young Giraffe | Vfx Grace
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Introduction
This is a high-quality young giraffe model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, lacrimal gland, tears, pupils, sclerae, alveolar ridge, tongue and teeth.
Polygons
Body: vertices 35,572; polygons 35,582
Lacrimal gland: vertices 436; polygons 432
Tears: vertices 548; polygons 544
Pupils: vertices 2,500; polygons 2,496
Sclerae: vertices 1,396; polygons 1,408
Tongue: vertices 2,241; polygons 2,200
Alveolar ridge: vertices 810; polygons 808
Teeth: vertices 1,356; polygons 1,344
Total: vertices 44,859; polygons 44,814
Project
Format There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0N2N0P_Giraffe_Young_Body_BaseColor.png, 4096 x 4096
JF0N2N0P_Giraffe_Young_Part_BaseColor.png, 4096 x 4096
Rigging
With fine controllers, postures and animations are easier to create, the features are as follows:
CTR_root controls the entire model.
CTR_gravity controls the center of gravity.
CTR_Spine controls the rear spine.
CTR_middle_spine controls the middle spine.
CTR_end_spinen controls the front spine.
CTR_tail.001, CTR_tail.002, CTR_tail.003, CTR_tail.004... are FK controllers of the tail.
CTR_Neck, CTR_neck.000, CTR_neck.001, CTR_neck.002... are FK controllers of the neck.
CTR_head controls the head.
CTR_FT_footRoll_L and CTR_FT_footRoll_R are IK controllers of the forelegs.
CTR_BK_footRoll_L and CTR_BK_footRoll_R are IK controllers of the hind legs.
CTR_jaw and CTR_jaw.001 control the jaw.
CTR_eyeball_L and CTR_eyeball_R control the eyes.
CTR_belly controls the abdomen.
CTR_Neck.001 is the IK controller of the neck.
And more...
Animation
Loopable running animation at 30 fps, frame range 0-200
Unlooped watching animation at 30 fps, frame range 0-545
Loopable walking animation at 30 fps, frame range 0-640
Loopable trotting animation at 30 fps, frame range 0-244
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.