Wood Procedural Shader (Cycles & Eevee)
PRODUCT DESCRIPTION
Wood texture completely PROCEDURAL! It works with all models, no UV unwrapping is necessary (out-of-the-box generated coordinates), and there are no seams!
It contains:
-One simple and versatile wood shader (no UV unwrapping is necessary)
-Three floor shaders (Works with UV Coordinates):
-Chevron pattern
-Herringbone pattern
-Plank pattern
-The Barrel
-A very basic metal
With both render CYCLES AND EEVEE
Eevee Cycles
You can modify the texture by using the custom sliders and make all kinds of Wood!
Examples:
Beech
Cherrywood
Ebony
Oak
Rosewood
Teak
Walnut
-Chevron pattern
-Herringbone pattern
-Plank pattern
The Barrel
ADD THE TEXTURE TO YOUR BLENDER PROJECT
Open your existing project or start a new one in Blender
Click File -->Append, then browse to your downloaded file and click on it
Click on the folder NodeTree. The texture nodes can be identified by the KYRA prefix. Select the textures you would like to use and click Append from Library
The texture nodes will now be available in the Shader Editor. Click Add -->Group and find the textures by the KYRA prefix.
Finally ad a Texure coordinate (object option for no UV) on the vector input
Next Updates :
- Bug fixes (please report if you find one)
- Your recommendations and suggestions
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