Vervet Monkey Animation | Vfx Grace

by VFX Grace in Models


🌞Additional Services🌞

If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.


+$40: Customize a character pose according to your preference.

+$200-600:Customize a character animation for less than 4 seconds.

+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.

+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.

+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.


Contact Us: vfxgrace@gmail.com



Introduction

This is a high-quality vervet monkey model with 4K UDIM maps, fur, rigging, a realistic muscle structure, a realistic oral cavity and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.

It consists of the body, corneae, pupils, oral cavity, upper teeth, lower teeth, tongue, cushion, eyelids, lacrimal glands.


Polygons

Body: vertices 45,825; polygons 45,734

Corneae: vertices 964; polygons 1,024

Pupils: vertices 1,092; polygons 1,152

Oral cavity: vertices 6,212; polygons 6,056

Upper teeth: vertices 2,904; polygons 2,752

Lower teeth: vertices 2,904; polygons 2,752

Tongue: vertices 1,922; polygons 1,920

Cushion: vertices 2,370; polygons 2,304

Eyelids: vertices 1,232; polygons 1,232

Lacrimal glands: vertices 3,076; polygons 3,072

Total: vertices 68,501; polygons 67,998


Formats

There is a Blender project and an OBJ file without rigging or animation.


Textures

JF0N2N0B_VervetMonkeys_Oralcavity_Normal.png, 4096*4096

JF0N2N0B_VervetMonkeys_Oralcavity_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_Roughness.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_Normal.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_Hair_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Head_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Body_Normal.png, 4096*4096

JF0N2N0B_VervetMonkeys_Body_Hair_BaseColor.png, 4096*4096

JF0N2N0B_VervetMonkeys_Body_BaseColor.png, 4096*4096


Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

Root controls the entire model.

CTR_Gravity controls the center of gravity, it comes with multiple customized attributes:

head_follow controls whether the head follows;

neck_follow controls whether the neck follows;

tail_follow controls whether the tail follows;

tail_IKFK switches between IK/FK of the tail.

CTR_Spine_F, CTR_Spine_M and CTR_Spine_B are controllers of the front, middle and rear spine.

CTR_FK_Tail01, CTR_FK_tail_000, CTR_FK_tail_001…… are FK controllers of the tail.

CTR_IK_tail_000, CTR_IK_tail_001, CTR_IK_tail_002…… are IK controllers of the tail.

CTR_FK_Neck01 and CTR_FK_Neck02 are FK controllers of the neck.

CTR_FK_Head controls the head.

CTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are IK controllers of the limbs.

CTRF_ToeRoll_F.L, CTRF_ToeRoll_F.R, CTRF_ToeRoll_B.L and CTRF_ToeRoll_B.R control the abduction and adduction of the toes.

CTR_IK_FootRoll03_F.L, CTR_IK_FootRoll03_F.R, CTR_IK_FootRoll04_B.L and CTR_IK_FootRoll04_B.R are customized controllers of the limbs, which control the axis of rotation by Location.

CTR_toe_contract_F.L, CTR_toe_contract_F.R, CTR_toe_contract_B.L and CTR_toe_contract_B.R detailed controllers of the toes, which control the extension and flexion of the toes by Location.

CTR_Chin controls the jaw.

CTR_Eye, CTR_Eye.L and CTR_Eye.R control the eyes.

CTR_EyeC.L and CTR_EyeC.R control the winkling.

Complex facial controllers and assistant body controllers available.

And more ...


Animations

Loopable walking animation at 30 fps, frame range 0-364


Unlooped running animation at 30 fps, frame range 0-346


Unlooped see-and-flinch animation at 30 fps, frame range 0-392


Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project directly.


Notes after purchase

If you have problems using your character after purchasing it, please check our Support page.

If you have any other questions, please feel free to contact us.

Published over 1 year ago
Blender Version 3.3, 3.4, 3.5
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
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