UV Squares Addon
This hugely popular addon for the UV Editor reshapes UV selections into a grid. It respects vertical and horizontal face ratios and can stretch out any selection shape. No more manual alignment of a distorted UV Blender’s UV unwrap is far from perfect. Quite often, you end up with a distorted shape of your object and have to clean it up. This takes time and effort as you select all the vertices and re-align them via the appropriate axis, repeating this endlessly. What if you could do it with a single button push? That is what UV Squares is all about. How does it work? The process is simple and quick. Once you have unwrapped your object, the UV Square addon will turn your UV into a perfect, clean shape, respecting the geometry of your object. The distortion is gone and you are good to go! UV Squares at a glance:
- Reshape any selected UV faces (quads) to a grid of equivalent squares, or by their shape
- Align sequenced vertices on an axis and make them equally distanced
- Rip faces and single vertex
- Join selected vertices to any closest unselected vertices
Why was UV Squares created?
“I was working on a model and was very satisfied with the final geometry. The last thing I needed to make it complete was a proper UV unwrap so it would fit the textures nicely. The problem was that I haven’t unwrapped and the bend (and other modifiers) were applied. I was experimenting with available unwrapping techniques but they didn’t quite work for me, I wanted to be able to simply select one part and stretch it out to a precise grid.” Reslav Hollós, UV Squares creator
|Dev Fund Contributor
|over 9 years ago
|2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6
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