Tiling
Ready to Use Tiled Tiling
The tiling shader is easy to use and to custom as you need it on any plane surface. Included 6 different colors texture :
- all white
- all black
- black & white
- blue & white
- green & white
- purple & white
Included Texture Maps:
- Diffuse color
- Specular map
- Bump map
- Normal map
- Grunge map
Custom Material
You can adjust the size of tiling set ans the size of the grunge texture and mask separately. All node and group are named accurately to make your life easiest. To use the material on a non uv-mapped object, simply switch the Texture coordinate on Generated and adjust the scale of the tree different Mapping node.
Tip
Use an High Dynamic Range Image (HDRi) as the Background to emphasize the reflexion.