Thin Film Shader & Advanced Glass Shader
Created by Thomas Albos - www.thomasalbos.com/portfolio
This shader pack contains 3 new nodes for Cycles and Eevee in Blender.
Including a thin film node, a thin film clearcoat shader, and an advanced glass shader.
The thin film node output's just the raw color data from the thin film layer, with options to control the strength of the colors, the thickness of the layer (in micro meters), and the film index of refraction. The film thickness and IOR play together to give you the result that you need in a physically correct manner. There is also a bonus feature to add disturbance to the layer, which can be used to mimic the surface of a fluid such as a soap bubble or an oil puddle.
The thin film clearcoat node can be dropped into your existing node tree, to easily add a thin film clearcoat layer to your material. Offering the exact same options as the standard thin film node, the clearcoat node also offers extra control over roughness of the coating layer, and an input for bump or normal maps.
Finally the advanced glass shader was completely modelled off of the specular material in Octane Render, offering many of the same options such as; a separate input for reflection and transmission color, an option to add depth to the transmission color, of course index of refraction and roughness, glass dispersion as well as dispersion softness, scattering and fake shadows, thin walls and all the thin film settings.
Published | 10 months ago |
Blender Version | 3.1, 3.2, 3.3, 3.4, 3.5, 3.6 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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