Pbr-The Mars Lander Hercules
This is one of the Mars vehicle series models I made. UDIM is adopted to split UV, and 4K material map is made by PBR process. Controller binding is carried out on the engine, engine light effect, pod, hatch and other items.
If you find that UDIM texture does not display, open the file and unzip the texture folder, go to blender file, click Find Missing Files and select the Texture folder to relink the texture.
When you import the FBX and Find the Missing Files. You have to change the source of the Texture image to UDIM, as by default on import it's set to Single Image.
If you have any other questions, please contact me.
The file contains:
1. Hercules Mars landing ship;
2. UDIM material pack;
Note:
The model was made in blender and the texture was made in Substance Painter.
File format: blend, FBX
File size: 37.4MB
Running memory: 300MB
Number of vertices: 521340
Polygon count: 493,463
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