Snowshoe Rabbit | Vfx Grace
🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.
🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.
Introduction
This is a snowshoe hare in the summer with multiple 4K UDIM maps, fur, rigging, and animations. And It's made with Blender and Cycles renderer at real-world scale.
It consists of 6 objects: Body, eyeballs, upper teeth, lower teeth, front paws, hind paws.
Polygons
Body: vertices 21,759; polygons 21,688
Eyeballs: vertices 3,148; polygons 3,048
Upper teeth: vertices 5,354; polygons 5,120
Lower teeth: vertices 3,956; polygons 3,760
Front paws: vertices 1,318; polygons 1,388
Hind paws: vertices 1032; polygons 1,089
Total: vertices 36,567; polygons 36,093
Formats
There is a Blender project and an OBJ file.
Textures
JU0L219A1_SnowshoeHare_Summer_Skin_Specular.1002.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_Skin_Specular.1001.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_Skin_Roughness.1002.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_Skin_Roughness.1001.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_Skin_BaseColor.1002.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_Skin_BaseColor.1001.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_Hair_BaseColor.1002.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_Hair_BaseColor.1001.png, 4096*4096
JU0L219A1_SnowshoeHare_Summer_BodyParts_Roughness.png, 2048*2048
JU0L219A1_SnowshoeHare_Summer_BodyParts_Normal.png, 2048*2048
JU0L219A1_SnowshoeHare_Summer_BodyParts_BaseColor.png, 2048*2048
Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_ROOT controls the entire model.
ROOT_gravity controls the center of gravity of the body, and the customized attribute—Head_Follow toggles between whether the head rotates with the body.
CTR_gravity_F, stretch_spine_a and CTR_gravity_B control the former, middle and latter spine of the body separately.
CTR_foldclaw_b.L, CTR_foldclaw_b.R, CTR_foldclaw_f.L and CTR_foldclaw_f.R control the flexion and extension of toes.
CTR_head controls the head.
Root_paw_f.L, Root_paw_f.R, Root_paw_b.L and Root_paw_b.R control the limbs, the customized attributes can switch the IK/FK of the limbs and the stretch limit of legs.
The facial rigging supports simple facial expression creation.
And more...
Animations
Loopable jumping animation at 30FPS, frame range 0-44;
Features
The model is in meter units at real-world scale.
To run faster, the Display buttons of the fur are disabled. You can enable them if needed.
The rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:
Enable Simplify in the Render Properties tab when rendering.
Decrease the steps of the Interpolated spine.
Decrease the number of children, and increase the thickness of hair.