Siberian Tiger Animated | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.


Introduction

This Siberian tiger is modeled at real-world scale in Blender, with multiple 4K textures in UDIM format, fur, rigging, facial UI control, and animations. 

It consists of 14 objects: Body, 2 eyelids, tongue, 4 sets of nails, 2 sclerae, 2 irises, 2 teeth.


Polygons

Body: vertices 38,629; polygons 38,558

Eyelids: vertices 576; polygons 512

Tongue: vertices 5,416; polygons 5,350

Nails: vertices 6,032; polygons 5,888

Sclerae: vertices 1,092; polygons 1,152

Irises: vertices 1,476; polygons 1,536

Teeth: vertices 14,712; polygons 14,656

Total: vertices 67,933; polygons 67,652


Formats

There is a Blender project and an OBJ file.


Textures

JF0LA12A0_SiberianTiger_Tooth_Normal.png, 4096*4096

JF0LA12A0_SiberianTiger_Tooth_BaseColor.png, 2048*2048

JF0LA12A0_SiberianTiger_Hair_Mask.1002.png, 4096*4096

JF0LA12A0_SiberianTiger_Hair_Mask.1001.png, 4096*4096

JF0LA12A0_SiberianTiger_Hair_BaseColor.1002.png, 4096*4096

JF0LA12A0_SiberianTiger_Hair_BaseColor.1001.png, 4096*4096

JF0LA12A0_SiberianTiger_Eye_BaseColor.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_Specular.1003.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_Specular.1002.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_Specular.1001.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_Normal.1003.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_Normal.1002.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_Normal.1001.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_BaseColor.1003.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_BaseColor.1002.png, 4096*4096

JF0LA12A0_SiberianTiger_Body_BaseColor.1001.png, 4096*4096

JF0LA12A0_SiberianTiger_Hair_ID.jpg, 4096*4096


Rigging

Fine controllers are available to make it easier to create postures and animations. The features are as follows:

CTR_root controls the entire model.

MCH_spine_a.003 and CTR_gravity control the torso.

CTR_spine_roll_a, CTR_spine_roll_a, CTR_spine_roll_b, CTR_spine_roll_c and CTR_spine_roll_d are FK controllers of body.

CTR_spine_stretch_B is the controller of the latter spine; its customized attribute—TailFollow/NOFollow_ROTA controls whether the tail rotates following the torso.

CTR_spine_F is the controller of the former spine; its customized attribute—NeckFollow/NOFollow_ROTA controls whether the neck rotates following the torso.

CTR_spine_stretch_M is the controller of the middle spine.

CTR_neck_rool_a.001, CTR_neck_rool_a, CTR_neck_rool_b and CTR_neck_rool_c control the neck.

CTR_head controls the head; its customized attribute—HeadFollow/NOFollow_ROTA controls whether the head rotates following the parent controller.

CTR_chin_a and CTR_chin_b control the lower jaw.

CTR_eyeball.rool, CTR_eyeball.001.L, CTR_eyeball.001.R, CTR_eyeball.L and CTR_eyeball.R control the movement of eyes.

CTR_Eyelid_U.008.L, CTR_Eyelid_U.009.L, CTR_Eyelid_U.008.R and CTR_Eyelid_U.009.R control the movement of eyelids.

CTR_scapular.001.L, CTR_scapular.001.R, CTR_hip.L and CTR_hip.R control the shoulder and hip bone.

CTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are the IK controllers of the limbs.

CTR_Paw oac_F.L, CTR_Paw oac_F.R, CTR_Paw oac_B.L and CTR_Paw oac_B.R control the extension and flexion of the toes, and the systole and stretch of the nails. Its customized attribute—IK_FK_change controls the switch of IK/FK of the legs, which is non-seamless; Limit_IK_Stretch controls the stretch limit of the legs in IK mode.

There are more finer controllers of the toes, which will help you in highly detailed animations.

CTR_Knee_F.L, CTR_Knee_F.R, CTR_Knee_B.L and CTR_Knee_B.R control the orientation of the knees in IK mode.

CTR_tail_a.002, CTR_tail_a.001, CTR_tail_b.001 and CTR_tail_c.001, etc are FK controllers of the tails.

There is a facial control system to control facial expressions, and a facial UI to easily create facial animations.

CTR_blink.R and CTR_blink.L control the winking; CTR_fierce.R, CTR_fierce.L and CTR_lip.001 control the movement of the upper lip; CTR_lip controls the movement of the nose; CTR_mouth controls the movement of the lower jaw; CTR_laugh and CTR_fury control facial expressions.

And more…


Animations

Loopable running animation at 30 fps, Frame range 0-12


Unlooped lying animation at 30 fps, Frame range 0-230



Loopable walking animation at 30 fps, Frame range 0-270




Features

The model is in meter units at real-world scale.

To run quickly, the fur is hidden. You can enable the Display if needed.

The model can be rendered in the current project, without any other adjustment.

  • 🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity

    $500
  • 🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.

    $1,500
$500

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Details
Sales 10+
Published almost 2 years ago
Software Version 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free