Sanctus Liquid Works - Procedural Materials And Assets

by Sanctus in Surfacing


ABOUT

Sanctus Liquid Works is a collection of more than 130 Liquids Procedural Materials and geometry nodes generators. The perfect companion for all your liquid simulations and renders.

-!- It's important to note that it is not a liquid simulator addon, the animations here are just to showcase the materials. -!-




Everything about Liquid Works




Product Image 1

PROCEDURAL MATERIALS



A wide range collection of more than 100 liquid materials ready to quickly improve your liquid renders





Product Image 1

CAREFULLY CRAFTED



Volumetric Shaders look very different at different scales, that's why Liquid Works has a unique way to make volumes and subsurface materials look the same in different scale scenes


Synthetic Materials

GENERATORS



Useful liquid related Gometry Nodes Generators to add even more details to your liquid renders in 1 click


Synthetic Materials




HOW TO USE IT



Sanctus Liquid Works can be used as a Stand Alone product in a Blender Asset Browser compatible format or it can be installed as an expansion pack in Sanctus Library addon incorporating all the assets in the pack.


Synthetic Materials

Product Image 1

DOCUMENTATION AND SUPPORT



Constantly updated documentation and support with a dedicated Discord Server


Check the documentation

Product Image 1

Join our Discord to meet other Sanctus Library users and get support whenever you need.





GET MORE FOR LESS



If you own Sanctus Library (personal, commercial or studio versions) you can get this pack with a 40% discount using the code slexpansion.

Get Sanctus Library


Important Information



-Sanctus Liquid Works is not a liquid simulator, it's a combination of procedural liquid materials and geometry nodes assets and tools ment to be the perfect companion for liquid renders and simulations.

-Some of the assets, specially the foam materials can get heavy and are not supposed to work in real time in the viewport. You can hide them while working in the viewport.

-Volumetric Shaders requiere a minimum of 4 Volume Max Bounces in the render settings or they will look too dark.

-All materials are CYCLES only.

-All the renders I created where using an RTX 3700, 32GB and a Core i7 PC.

-Some of the colors like in more saturated colors, specially yellow and orange, like in the Orange Juice and Honey are not possible to achieve in the viewport using AGX, so I designed the materials using Filmic. You can always use AGX and color correct in post.



CONTENT



The product contains 2 files, one is the Asset Browser Compatible Stand Alone version, the other is the Expansion for Sanctus Library version.

MATERIALS 111
GENERATORS 8
OTHERS 12






Credit

Author and Material Artist: Sanctus
Addon Developer: Kolupsy


$25

Have questions before purchasing?
Login to message

Details
Sales 100+
Rating
3 ratings
Dev Fund Contributor
Published 15 days ago
Software Version 4.2, 4.1, 4.0
Render Engine Used Cycles
License Royalty Free