Rover 16 P2 1947 - Old Car Model
Rover 16 P2 1947 - Old Car Model.
Suitable for Cycles or/and Eevee
UV Unwrapped and textured.
Comes with textures at 2k and 4k resolution.
The model contains 6 objects, 4 sets of materials (+1 Outline for Toon), and 2 sets of textures.
Some objects Have a Mirror, Array, or/and Subdivision modifier.
Document channel + Normal + AO (With Alpha)
Substance Painter file included.
The file contains 2 variations of the model (Broken and Still).
The file contains 2 variations of textures (Clean and Rusted)
Both variations have 6 variations of color texture: Red, Blue, Green, Golden, Black, Silver + Shadow Mask texture.
Modeled in Blender, painted in Substance Painter. (Stylized base-color textures)
Still Rover Model has 38.032 Faces, 37.839 Vertices, 73.270 Triangles (Before the Subdivision Modifier)
Broken Rover Model has 38.064 Faces, 37.903 Vertices, 73.334 Triangles (Before Subdivision Modifier)
Warning: This is one of my first models, made back somewhere in 2014.
It has improved shaders/textures, but I haven't touched the mesh. Topology is tragic, but the Rover stands for its purpose strongly.
If You're interested in a more accurate Rover 16 with a proper topology - You can find such a model in my more recent posts!
Original files:
2 Variatios - Rover 16 P2 1947.blend (Both variations - PBR)
Rovers - PBR.blend (All variations - PBR)
Rovers - Toon.blend (All variations - Toon - Including Outline and LBS)
Rovers - ALL - Toon n PBR - Mountain
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.
.
.
.
.
.
.
.
.
.
.
.
More:
https://linktr.ee/ed3d
Suitable for Cycles or/and Eevee
UV Unwrapped and textured.
Comes with textures at 2k and 4k resolution.
The model contains 6 objects, 4 sets of materials (+1 Outline for Toon), and 2 sets of textures.
Some objects Have a Mirror, Array, or/and Subdivision modifier.
Document channel + Normal + AO (With Alpha)
Substance Painter file included.
The file contains 2 variations of the model (Broken and Still).
The file contains 2 variations of textures (Clean and Rusted)
Both variations have 6 variations of color texture: Red, Blue, Green, Golden, Black, Silver + Shadow Mask texture.
Modeled in Blender, painted in Substance Painter. (Stylized base-color textures)
Still Rover Model has 38.032 Faces, 37.839 Vertices, 73.270 Triangles (Before the Subdivision Modifier)
Broken Rover Model has 38.064 Faces, 37.903 Vertices, 73.334 Triangles (Before Subdivision Modifier)
Warning: This is one of my first models, made back somewhere in 2014.
It has improved shaders/textures, but I haven't touched the mesh. Topology is tragic, but the Rover stands for its purpose strongly.
If You're interested in a more accurate Rover 16 with a proper topology - You can find such a model in my more recent posts!
Original files:
2 Variatios - Rover 16 P2 1947.blend (Both variations - PBR)
Rovers - PBR.blend (All variations - PBR)
Rovers - Toon.blend (All variations - Toon - Including Outline and LBS)
Rovers - ALL - Toon n PBR - Mountain
.
.
.
.
.
.
.
.
.
.
.
.
.
More:
https://linktr.ee/ed3d
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