Rc Car - P190
This is a fully textured and highly detailed version of a radio controlled car (chassis P190).
Almost all objects in this model are modeled via subdivision surface and are UV unwrapped and textured via Substance Painter.
Antennae and front bumper are deformed via a lattice object, that way the deformation can be quickly changed or disabled.
Flat areas of the geometry such as the 'floor' board are made up from Ngons, Quads and Tris, albeit supported by a control loop to avoid issues like distortion with the subdivision surface modifier and the UVs.
Technical information:
237 Objects
129,379 Verts
128,465 Faces
258,416 Tris
69 Texture sets (albedo/ metalness/ roughness/ normal) as .PNG files. About 200mb of textures.
Texture size ranges from 512^2 to 4096^2 pixels.
Objects, textures and materials are named appropriately.
Source substance painter files are not included.
Contact me if you are interested in them.
Dev Fund Contributor | |
Published | almost 5 years ago |
Blender Version | 2.81 |
Render Engine Used | Cycles, Eevee |
Misc Data | UV'S Unwrapped, Manifold Mesh (Water-Tight), Normal Mapped, Textured |
License | Royalty Free |
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