Dynamic Pine Biomes
With this product, I created a more dynamic and fun experience working on landscapes. Coming from the Video Games industry, I was frustrated with the constant freezes/crashes when working with a lot of vegetation in Blender. With Dynamic Pine Biomes, you can focus on the essential things, creating fantastic artwork. Get it now and see yourself!
Features
- 3 Customizable Pine Biomes (Forest, Edge, Meadow)
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Extra Biome For Distance Trees (perfect for large landscapes)
- Procedural Scatter System (based on geometry nodes)
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Forest Cliff & Rock Collection (small rocks to huge cliff assets)
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Dynamic Landscape Material
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High Quality & Realtime Ready Assets (Cycles and Eevee Support)
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Excellent Viewport Performance
- Scatter on any Surface
- GeoScatter 5.4 Support
- Future Updates Included
This is an entire Biome! Not just a Collection of Trees
Three Procedural Biomes ready to be formed into beautiful landscapes
Forest
Edge
Meadow
Combine Biomes
Paint Biomes with Vertex Colors
Optimized Assets allow rendering whole forests in Eevee
Good Performance even with Large Scale Environments
GeoScatter 5.2 Biomes Included
Scatter on any Object
General Tipps and Infos:
- Set Transparent Paths to 15+ / Properties --> Render Properties --> Light Paths / If set too low, it will cause black areas around objects
- Disabling Overlays will increase Viewport Performance by a lot
- Pressing "Backspace" while covering the mouse cursor over a value will reset it to the default
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Don't forget to apply Scale and Rotation to the object you want to scatter on / if not, the scattered objects will have the wrong scale
- Painting masks with Vertex Colors needs to have a minimum of Vertices to work with / subdivide your mesh for a more accurate mask
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Don't Subdivide the Mesh too much / Too many polygons will slow down the Vertex Paint process
- The Vertex Color Attribute needs to be called "psc_biomes" / the material and geometry nodes need this exact name to work properly
- The Scatter System is specifically made for these assets / it is possible to scatter your assets with it, but its a bit tricky
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The System has its limitations / it will run up to 10x better than the usual highpoly vegetation you find on BlenderMarket, but it's not the magical solution to scatter infinite assets
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The Assets are not made for close-up shots
- The Vegetation is not animated / the assets won't move when you hit the play button