Node Kit - Nodes Manager
Did you ever want to share your nodes across all blender files, and feel it is messy to do this in a right way, here is why Node Kit comes in.
Node Kit is a convenient way to manage your nodes in Blender. You can easily save your nodes in a global preset, and then restore it to any object later on even in another blend file opening. You can also export all of your presets into a file and then import this file to another blender running in your other computers.
Images are correctly rendered in nodes
Loaded nodes are following mouse cursor
Features:
- Save current nodes into a global preset which can be used in any other opening blend file
- Restore any saved global preset into objects
- Export presets into a file
- Import preset from exported file
- Remove any preset
- Rename any preset
- Organize presets in folders
- Save selected nodes
- Works with Blender 2.80 and above
- Support animation nodes
- Support Geometry Nodes
Note:
Start from version 1.3.0, Node Kit now use NodeKit_Library folder in home directory to mange presets instead of node_kit_default_json file. We recommend not to edit NodeKit_Library folder manually, which sometimes would cause bad file format, just use Node Kit in Blender instead.
**Note**: You don't need to backup your presets before using the latest version, if you are upgrading from old versions, the migration will be done automatically. You don't need to do anything.
IMPORTANT: Don't use slash characters in presets name, which will cause some presets not show up in the list.
How to for animation nodes:
Install the animation nodes add-on from here, https://animation-nodes.com/#download , currently I just testes with the latest version which is v2.2 Blender 3.0.0.
Get Supports:
Discord: https://discord.gg/nTVkSNQ
You can also find me on Twitter: https://twitter.com/ryh1113
Changelog:
Version 1.19.0:
- Fixed remove folder error bug
Version 1.18.0:
- Fixed saving node groups exception which is an edge case based on user's blend file
Version 1.17.0:
- Fixed can not create NodeSocketFloatDistance in geometry node while loading node group
Version 1.16.0:
- Fixed node group inputs and outputs not correctly connected
Version 1.15.0:
- Fixed more errors for Blender 4.0
Version 1.14.0:
- Handle sockets type exception in Blender 4.0
Version 1.13.0:
- Further fixes for Blender 4.0
Version 1.12.0:
- Fixed loading composite preset error for Blender 4.0
- Fixed loading shader preset error for Blender 4.0
- Fixed loading geometry preset error for Blender 4.0
Version 1.11.0:
- Fixed loading presets to preference exception
Verson 1.10.0:
- Fixed loading wrong folder while loading preset
Version 1.9.0:
- Fixed cannot add socket to built-in node error for geometry nodes
Version 1.8.0:
- Fixed cannot add socket to built-in node errors in latest Blender
Version 1.7.0:
- Disable presets cache to reduce memory usage
Version 1.6.0:
- Fixed saving wrong socket type for nodes, which cause node group input value not correct
Version 1.5.3:
- Fixed loaded node groups not sharing the same instance even they have the same node group names in presets
Version 1.5.2:
- Fixed presets list are wrong in folder after sorting folder by names
Version 1.5.1:
- Sort folders by name
Version 1.5.0:
- Save and load Text object in presets for nodes
Version 1.4.9:
- Shader Nodes now also supports curve object
Version 1.4.8:
- Fixed path can not be changed if there is no `NodeKit_Library` folder in old path
Version 1.4.7:
- Fixed not be able to load presets for Volume object
Version 1.4.6:
- Fixed loading geometry nodes exception due to socket default value not correct
Version 1.4.5:
- Fixed loading error for geometry nodes dued to material not exist in blend file
Version 1.4.4:
- Fixed Node Kit can not be enable in Blender 2.80rc3
Version 1.4.3:
- Fixed Ctrl+A conflicts with unused Pie menu shortcut
Version 1.4.2:
- Fixed reoute node not work for Animation Nodes
- Fixed reroute in Frame position is wrong for Animation Nodes
Version 1.4.1:
- Fixed preview not show in Blender 3.0.0
Version 1.4.0:
- Fixed geometry nodes not supported for Blender 3.0
- Don't copy NodeKit_Library if it exists in new path while custom nodes path
Version 1.3.15:
- Fixed migrate presets error
Version 1.3.14:
- Fixed error on starup for Blender 3.0.0 Beta
Version 1.3.13:
- Add an option to not save images in nodes
- Add ability to load shader nodes for FONT(a.k.a. Text) object
- Add ability to save nodes in custom path
Version 1.3.12:
- Fixed error due to not handle NodeSocketFloatDistance socket type
Version 1.3.11:
- Remove node_kit_default_json after successfully migration
- Make sorting work well agian after the new update
Version 1.3.10:
- Fixed presets conflict by not using presets_list.json in folder
Version 1.3.9:
- Sync preference presets whit NodeKit_Library at start up
- Fix error for loading texture image colorspace attributeas which is not defined
Version 1.3.8:
- Fixed world shader nodes can not be loaded due to selected object type
Version 1.3.7:
- Fixed not be able to load preset for Metaball
Version 1.3.6:
- Fixed not be able to save nodes/node group in another node group
Version 1.3.5:
- Save mute attribute for all nodes
Version 1.3.4:
- Load preset in correct level of node tree including any levels of node groups
Version 1.3.3:
- Fixed socket types are not the same between old version and 3.0 blenders which cause errors
- Fixed move preset bug
- Make Node Kit compatible with Pie Menu Editor
Version 1.3.2:
- Fixed early blender (2.83 to 2.90) NodeSocketInterface*** type not defined error
- Save/load texture images for texture node
- Fixed key error: 'image_filename'
- Texture will always loaded even if there is image with the same name in blend file
- Fixed error while loading old texture nodes
- Loaded nodes can move with mouse, left click to end moving
- Add a button to load preset into node group
Version 1.3.1:
- Add ability to load preset into node group
- Fixed error while there is no folders or no preset in a folder
- Fixed remove folder not actually remove folder
- Fixed rename Folder not actually rename folder
Version 1.3.0:
- Use NodeKit_Library folder in home directory to organize presets instead of node_kit_default_json
- Add ability to add/remove preview image for selected preset
Version 1.2.4:
- Fixed node groups's input socket hide value not saving and loading correctly
Version 1.2.3:
- Fixed error while importing some types for Blender version before 2.93
Version 1.2.2:
- Fixed error while loading old presets which did not save default value of inputs for node group
Version 1.2.1:
- Fixed node groups's default value of inputs not saved
Version 1.2.0:
- Support Geometry Nodes
Version 1.1.15:
- Fixed KeyError: 'hide' while loading old presets whit the latest version of Node Kit
Version 1.1.14:
- Fixed input sockets not hidden for nodes if hidden is true
Version 1.1.13:
- Fixed socket names reset to default for group output nodes
- Fixed switch node label resets to default on preset load
- Fixed import animation node error
- Fixed: Node object don't have int attribute for legacy nodes
- Fixed: Node position not correct while it's in a frame
- Fixed int, string, group attribute not in Node error
Version 1.1.12:
- Fixed Switch Node input sockets not connected error for Animation Node
Version 1.1.11:
- Show warning before clear and load preset
Version 1.1.10:
- Fixed: Loop subprograms don't load properly if there are any iterator in inputs
- Fixed: Load selected invoke subprogram nodes not link subprograms properly
- Fixed: Nested subprogram nodes not load it properly
- Fixed: Update preset error
- Fixed: Nodes unparented from frame while loading presets in Animation Node
- Fixed: Nodes unparented from frame while loading presets in shader nodes
Version 1.1.9:
- Fix: Some sockets types not handle correctly for Animation Node
Version 1.1.8:
- Fix: Identifier exists twice error for Animation Node
- Fix: Invoke subprogram node links broken and subprogram not set correctly for Animation Node
Version 1.1.7:
- Fix: A error while loading presets in animation nodes editor
Version 1.1.6:
- Load nodes preset at the location of view center in node editor
Version 1.1.5:
- Fix: color space name not saved for image texture node after restart Blender
Version 1.1.4:
- Fix: Function name may complict with other addons
Version 1.1.3:
- Add on preference option to rename add-on tab name in N panel
Version 1.1.2:
- Fix: error while setting outputs sockets default value
Version 1.1.1:
- Fix: A edge case not to load curve points correctly while saved curve points is less than the default points in some curves
Version 1.1.0:
- Fix: Sockets connections broken while there are same socket names in input/output sockets of the same node
- Update CurveMapping after setting its value
- Fix: Curve points not correct for RGB Curves node and Hue Correct node
- Correctly handle `extend` attribute for RGB Curves for 2.82
Version 1.0.9:
- Fix: A error while export from blender 2.8 and import to blender 2.81 and 2.82
Version 1.0.8:
- Keep presets after reinstall/re-enable Node Kit
Version 1.0.7:
- Redraw Panel after importing presets
- Remove deleted preset from 10 last used presets and 10 most used presets
Version 1.0.6:
- Align buttons for import/export
- Make import/export buttons text shorter
Version 1.0.5:
- Align buttons
Version 1.0.4:
- Fix: RGB Curve info not stored
- Remove the word `Preset` from buttons
Version 1.0.3:
- Fix: Name error while loading presets
Version 1.0.2:
- Fix: Name Error while loading presets
- Add 3 types of import : `Import & Append`, `Import & Replace` and `Clear & Import`
- Also export and import 10 last presets
Version 1.0.1:
- UI optimization: Change all `Restore` words to `Load` words
- UI optimization: Add a proper icon to long text buttons for better distinguishing
- Fix: Error while moving preset and if no preset is selected
- Move all folder management buttons into a popup menu
- Fix: No presets selected error for `Clear Nodes And Load Preset` and `Load Selected Preset`
- Show 10 last used presets
- Show 10 most used presets
Version 1.0.0:
- Support animation nodes
Version 0.1.9:
- Be able to save only selected nodes
Version 0.1.8:
- Fix: Restore preset error for lamp
Version 0.1.7:
- Now Correctly handle Color Ramp node with it’s attributes
- Node Kit works for lamps as well as meshes
Version 0.1.6:
- Fix: Compositor Output File node's input error
Version 0.1.5:
- Confirmed before remove folder, update preset, and remove preset
- Be able to reorder presets
Version 0.1.4:
- Add a button to update selected preset
- Manage presets with folders structures
- New export and import for new structure of presets
Version 0.1.3:
- Restore preset to the correct node editor while using multi node editor
- Add two kinds of restore button, one for clear and restore, one for append preset
- Handle image path does not exist exception
- Trace min value and max value of inputs
- Fix: Script node inputs error
- Fix: Value node default value reset to 0.5
Version 0.1.2:
- Fix: Image attributes name error
Version 0.1.1:
- Restore and render images in nodes
Version 0.1.0:
- Don't clear nodes and links while restore presets
- Some minor bug fixes
Version 0.0.9:
- Support compositor node group
- Minor bugs fixes
Version 0.0.8:
- Save and restore minimized nodes
- Save and restore label and color of nodes
- Support Frame Node
- Fixed: Export and import minor bugs
Version 0.0.7:
- Support shader node group
Version 0.0.6:
- Support world shader nodes
Version 0.0.5:
- Fixed: All reroute nodes stick together
Version 0.0.4:
- Fixed: A type error while restore presets
Version 0.0.3:
- Don’t check active object for Compositor Editor while restore presets
Version 0.0.2:
- Support both Compositor nodes and Shader nodes
Version 0.0.1:
- Initial release
Bug Reports & Discussion:
If you encounter bugs while using Node Kit on Blender 2.80, please report bugs in this thread, and I will fix them soon.
Report bugs or submit suggestions in this thread.
Please check the Documentation tab in this page for usage details.
Development Plan:
- ✓ Support Geometry Nodes (Done)
- ✓ Support Compositor Node (Done)
- ✓ Support Shader Node Group (Done)
- ✓ Support Compositor Node Group (Done)
- ✓ Support world shader nodes (Done)
- ✓ Support Animation Nodes (Done)
- ✓ Save selected nodes/node groups as preset (Done)
- ✓ Be able to organize presets in folders (Done)
- ✓ Keep nodes in the scene while restore presets (Done)
- Support more node types reported by users
- This will be a long term development path
- Please report your nodes type which are not supported yet, I will make them work as soon as possible if it’s doable
- And more features