Nicolle Anthro Lioness
3D model of a Lioness that I named Nicolle
=====================TEXTURES========================
- Body Texture: 2048x2048
- Head Texture: 2048x2048
- Eye Resolution: 1378x1378
====================NormalMaps=======================
Mappings applied to tongue, nose, eyes, jaw,
mouth inside (Normal map, Heitgh, roughness map)
=====================RIG============================
the model has rigged (using B-Bones) with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
======================MODEL==========================
Mesh: (Body, eyes, tongue, teeth and clothes)
- Body Polygons: 10058
- Polygons of all clothes : 9134
===========================RENDER======================
The model is being rendered in cycles (With some post-processing settings)
=======================FUR============================
The model contains 15 Fur divisions (Hair Particle system)
(Body, mouth, head, eyes, tail, hair etc...)
=======================FORMATS=========================
The model is native to Blender 3.0