Modern Villa 2021 Blender Eevee And Cycles 2

by SHcreations in Models


NOTE (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.

 

This project is developed in blender 2.93.0

 

This download contains a complete furnished house with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.

 

Short description

This is a modern contemporary villa with a furnished interior for Blender Eevee and cycles. Its inspired by Modern Los Angeles mansions together with a original twist.

This is a original designed and modeled house and doesn’t exist in the real world.

 

Car

This furnished version features one of my car designs for free

By default the car is turned off in the render layers, but can be switched on.

 

Day and night version

There are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles

 

Animated

All doors and window covers are animated by keyframes.

These keyframes can be moved to suit your animation or static renders.

The doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.

 

The animations are not exported into other file formats.

 

Performance (Eevee)

The scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)

If your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.

 

The car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.

If you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.

 

Cycles

All cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room

When rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.

 

 

Originality

The complete structure, all elements, garden design and furniture is originally designed and modeled by me.

The artwork are renders from older projects, as well as procedurally generated canvas arts (these artworks are available in the blend file, but not exported into other file formats).

 

 

Eevee

This scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.

 

Scene setup

Objects are named and grouped into categories, so they can be easily hidden/unhidden

All objects are easily movable, and objects like interior doors have the pivot point on the hinges.

 

Procedural art

This house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace a existing piece with something newly generated

 

Other engines/software

It’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.

 

Some materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.

 

The 3D grass is a particle system and can't be exported from Blender.

 

Use cases:

(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene

 

Feel free to use the assets in and around this house for projects as well.

 

 

Materials

This project uses high quality PBR materials.

 

 

Polycount

Even though this project has more detail than my older projects, the polycount is optimized

 

House without furniture

        Objects: 862

        Verticles: 111,456

        Edges: 210,470

        Faces: 100,904

        Triangles: 201,313

 

Furniture only

        Objects: 444

        Verticles: 500,700

        Edges: 975,312

        Faces: 478,161

        Triangles: 983,148

 

House and furniture combined (whole scene by default)

        Objects: 1306

        Verticles: 612,156

        Edges: 1,185,782

        Faces: 579,065

        Triangles: 1,184,461

 

Car (disabled in the scene by default)

        Objects: 52

        Verticles: 1,176,386

        Edges: 2,326,742

        Faces: 1,151,878

        Triangles: 2,316,176

 

 

Native file

        BLEND (native)

 

Exports:

All file exports are exported using blenders default settings. (grass, car, canvas arts and pool water not exported)

        FBX

        OBJ

        DAE

        GLB

        STL

        ABC

        PLY

        USDC

        X3D

 


Sales 50+
Customer Ratings 1
Average Rating
Dev Fund Contributor
Published over 3 years ago
Blender Version 2.93
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Animated, Normal-Mapped, Textured
License Royalty Free
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