Little Goose Animation | Vfx Grace
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Introduction
This little goose model has multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 6 objects: Body, irises, pupils, lacrimal caruncles, third eyelidss, lacrimal glands.
Polygons
Body: vertices 38,731; polygons 38,680
Irises: vertices 964; polygons 1,024
Pupils: vertices 1,284; polygons 1,344
Lacrimal caruncles: vertices 276; polygons 272
Third eyelidss: vertices 1,028; polygons 1,088
Lacrimal glands: vertices 2,160; polygons 2,112
Total: vertices 44,443; polygons 44,520
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0L506A4_Little Goose_Eye_BaseColor.png, 2048*2048
JF0L506A4_Little Goose_Foot_Skin_BaseColor.png, 4096*4096
JF0L506A4_Little Goose_Foot_Skin_Normal.png, 4096*4096
JF0L506A4_Little Goose_Foot_Skin_Specular.png, 4096*4096
JF0L506A4_Little Goose_Foot_Skin_SubsurfaceAmount.png, 4096*4096
JF0L506A4_Little Goose_Hair_BaseColor.1001.png, 4096*4096
JF0L506A4_Little Goose_Hair_BaseColor.1002.png, 4096*4096
JF0L506A4_Little Goose_Hair_BaseColor.1003.png, 4096*4096
JF0L506A4_Little Goose_Head_Skin_BaseColor.png, 4096*4096
JF0L506A4_Little Goose_Head_Skin_ID.png, 4096*4096
JF0L506A4_Little Goose_Head_Skin_Roughness.png, 4096*4096
JF0L506A4_Little Goose_Head_Skin_Specular.png, 4096*4096
JF0L506A4_Little Goose_Head_Skin_SubsurfaceAmount.png, 4096*4096
JF0L506A4_Little Goose_Head01_Skin_Normal.png, 4096*4096
JF0L506A4_Little Goose_Head02_Skin_Normal.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_ROOT controls the entire model, and it has multiple customized attributes:
IFFK_Leg_L and IFFK_Leg_R control the IK/FK of the legs.
IFFK_Neck controls the IK/FK of the neck.
IFFK_Follow controls whether the tail moves following the body.
CTR_gravity and CTR_gravity.001 control the center of gravity of the body.
Each toe has a separate controller to control the extension and flexion.
CTR_eye, CTR_eye.R and CTR_eye.L control the movement of the eyes.
CTR_blink.L and CTR_blink.R control the winkle..
And more...
Animations
Unlooped walking animation at 30 fps, frame range 0-160
Unlooped eating animation at 30 fps, frame range 0-250
Unlooped Swimming01 animation at 30 fps, frame range 0-300
Unlooped Swimming02 animation at 30 fps, frame range 0-300
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
If used in the background, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
The model can be rendered in the current project, without any other adjustment.