Iphone 6

by Jose Mora in Models


Hi! Thanks for your interest in this product. Here is a little help for you to start using this product in your amazing productions: 

- Models: Layer 1 contain the models and the controller for the Iphone 6. In layer 2 you will find a simple studio set up. 

- Materials: 

1.) To move all the models at once, use the empty object called “Main_Control” as your pivot point for rotation, translation and scale. 

2.) To change the logo and letters texture, select the “Rear_Plastic” object and go to the node editor, there you will find a node labeled “Logo and text”. 

3.) To change the color of the materials, select the object with the material you want to change and look for the node labeled “Main_Color”. 

4.) To change the logo and letters texture, select the “Screen” object and go to the node editor, there you will find a node labeled “Screen Texture”. 

- Using the models in your scenes: 

1.) The best way to use this 3D model is to link it in to your own scene. To do that, you can use Blender's “Link” feature (CTRL + ALT + O) and look in to this file for the “Group” category. Link the group called “Iphone6_Group” by double clicking on it. 

2. To append the models in to your scene, use the “Append” feature and follow the same steps mentioned above. Happy Blending!

Dev Fund Contributor
Published over 9 years ago
Blender Version 2.6x, 2.7x
Render Engine Used Cycles
License Royalty Free
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