Image To Volume
This unique tool let you generate volumes from any texture. As it uses textures, you can create very complex effects in a matter of seconds!
You don't need to do annoying simulations. This is a neat way of turning simple 2D effects, (common to games and real-time rendering) into fully ray traced 3D volumes. This tool also let you to turn the volumes created by it into meshes, in that way you can not only easily add volumetric effects to your scenes, but create unique organic geometries by simply using a texture. It also let you to animate the volume, using an Image Sequence or by panning the UVs and also does a basic simulation to make your artwork even more alive.
To use that you just need to Append the "Image to Volume.blend" to your scene, selecting the "Image to Volume" inside the "NodeTree" folder. Select an object with a good UV (with no overlapping areas) an a good topology. Add a Geometry Node modifier to it and load the "Image to Volume" there. Load a texture in the right input and select the right UV attribute for your mesh.
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