Human Eye
Model Info:
Game ready.
Modeled and animated in Blender.
Quads: Sclera 512. Eyeball 512.
You can animate the aperture of the pupil with shape keys. There are two. Just maximum and minimum aperture of the pupil.
Textures Info:
1K PBR textures hand painted in Substance Painter.
Three different iris colors: blue, green and brown.
Normal maps DirectX and OpenGL.
Height maps.
Packed texture that includes Metallic, Roughness and Ambient Occlusion.
Formats:
blend, fbx, obj, mtl, usdz.