Goat 01 Animated | Vfx Grace

by VFX Grace in Models




Introduction

This is a goat model with multiple 4K UDIM maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.

The model consists of 11 objects: Body, lacrimal glands, tears, upper oral cavity, lower cavity, pupils, lens, tongue, upper teeth, lower teeth, horns.


Polygons

Body: vertices 84,397; polygons 84,396

Lacrimal glands: vertices 780; polygons 776

Tears: vertices 1,316; polygons 1,312

Upper oral cavity: vertices 12,113; polygons 12,006

Lower oral cavity: vertices 6,485; polygons 6,372

Pupils: vertices 2,020; polygons 2,048

Lens: vertices 1,700; polygons 1,728

Tongue: vertices 6,058; polygons 6,056

Upper teeth: vertices 34,424; polygons 33,928

Lower teeth: vertices 22,430; polygons 22,032

Horns: vertices 10,464; polygons 10,460

Total: vertices 182,187; polygons 181,114


Formats

There is a Blender project and an OBJ file.


Textures

JF0L219A3_Goat_Body_Hair_BaseColor.1001.png

JF0L219A3_Goat_Body_Hair_BaseColor.1002.png

JF0L219A3_Goat_Body_Hair_Mask.1001.png

JF0L219A3_Goat_Body_Hair_Mask.1002.png

JF0L219A3_Goat_Body_Hair_Mask01.png

JF0L219A3_Goat_Body_Hair_Mask02.png

JF0L219A3_Goat_Body_Hair02_BaseColor.1001.png

JF0L219A3_Goat_Body_Hair02_BaseColor.1002.png

JF0L219A3_Goat_Body_Skin_BaseColor.1001.png

JF0L219A3_Goat_Body_Skin_BaseColor.1002.png

JF0L219A3_Goat_Body_Skin_Mask.1001.png

JF0L219A3_Goat_Body_Skin_Mask.1002.png

JF0L219A3_Goat_Body_Skin_Normal.1001.png

JF0L219A3_Goat_Body_Skin_Normal.1002.png

JF0L219A3_Goat_Body_Skin_Roughness.1001.png

JF0L219A3_Goat_Body_Skin_Roughness.1002.png

JF0L219A3_Goat_Body_Skin_Specular.1001.png

JF0L219A3_Goat_Body_Skin_Specular.1002.png

JF0L219A3_Goat_Body_Skin_SSS.1001.png

JF0L219A3_Goat_Body_Skin_SSS.1002.png

JF0L219A3_Goat_Eye_BaseColor.png

JF0L219A3_Goat_HornAndTongue_BaseColor.png

JF0L219A3_Goat_HornAndTongue_Normal.png

JF0L219A3_Goat_HornAndTongue_Roughness.png

JF0L219A3_Goat_HornAndTongue_Specular.png

JF0L219A3_Goat_OralCavity_BaseColor.png

JF0L219A3_Goat_OralCavity_Normal.png


Rigging

With full controllers, postures and animations are easy to create. The features are as follows:

CTR_Leg_F_Other.L has 3 customized attributes:

IK%FK controls the IK/FK switch of the forelegs;

Leg-stretch controls the stretch limit of the forelegs in IK mode;

knee_shake limits the knee jitter.

CTR_Leg_B_Other.L has 2 customized attributes:

IK-FK controls the IK/FK switch of the hind legs;

Leg-stretch controls the stretch limit of the hind legs in IK mode.

CTR_Neck has 3 customized attributes:

Head_Follow controls whether the head moves following the parent controller;

Neck_Follow controls whether the neck moves following the parent controller;

Neck_IKFK switches the IK/FK of the neck.

eye.L/R.001 controls the winkle.

Facial rigging is available.

And more...


Animations

Unlooped watching animation at 30 fps, frame range 0-385



Loopable trotting animation at 30 fps, frame range 0-160



Loopable walking animation at 30 fps, frame range 0-144



Unlooped eating animation at 30 fps, frame range 0-350



Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden with Render enabled.

The model can be rendered in the current project without cleaning up.

No lights or cameras.

If used in the background, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the interpolated spine.


Published almost 2 years ago
Blender Version 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message