Geo-Buildings

by AntonKe in Models


It is a new procedural building generator based on blender geometry nodes. The generator allows you to create buildings with randomized assets in a few clicks, also ability to customize and specify the exact placement of assets, to choose the building material from the list, to edit and add new asset collections and materials.

The starting cube is equipped with all materials and geometry nodes, from which you can model any building you imagine.

Introduction:


GeoBuildings version v1.3. Changelog:
  • Added fully textured interior rooms
  • Added window curtains, blinds, plants.
  • Added interior lights for nighttime scenes
    (rendered in Cycles)
GeoBuildings version v1.2. Changelog:
  • Improved asset randomization
  • Added tiled roof and rain gutter
  • Added main controls manual .pdf
  • Textures have a real world scale
  • Minor fixes and improvements
GeoBuildings version v1.1. Changelog:
  • GeoBuildings updated for Blender 4.0, 4.2 and above.
  • Improved performance and model stability
  • Fixed out of bounds glitches, boolean failure chances
  • Additional controls for adding roof edge and interior walls.
Legacy version 1.0 is accessible for older blender versions.



Sales 40+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4
Render Engine Used Cycles, Eevee
License Creative Commons
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