Geo-Buildings
It is a new procedural building generator based on blender geometry nodes. The generator allows you to create buildings with randomized assets in a few clicks, also ability to customize and specify the exact placement of assets, to choose the building material from the list, to edit and add new asset collections and materials.
The starting cube is equipped with all materials and geometry nodes, from which you can model any building you imagine.
Introduction:
- Added fully textured interior rooms
- Added window curtains, blinds, plants.
- Added interior lights for nighttime scenes
(rendered in Cycles)
- Improved asset randomization
- Added tiled roof and rain gutter
- Added main controls manual .pdf
- Textures have a real world scale
- Minor fixes and improvements
- GeoBuildings updated for Blender 4.0, 4.2 and above.
- Improved performance and model stability
- Fixed out of bounds glitches, boolean failure chances
- Additional controls for adding roof edge and interior walls.
Sales | 40+ |
Dev Fund Contributor | |
Published | over 1 year ago |
Blender Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4 |
Render Engine Used | Cycles, Eevee |
License | Creative Commons |
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