Faceit : Facial Expressions And Performance Capture
What is Faceit?
Faceit is an all-in-one facial rigging, motion capture and animation Add-on. An intuitive, semi-automatic and non-destructive workflow guides you through the creation of facial shape keys that are perfectly adapted to your 3D model's topology and morphology, whether it’s a photorealistic human, anthropomorphic or cartoon model. You maintain full artistic control while saving a ton of time and energy.
If you have any questions, feedback or requests, I am happy to hear it! Check out the links below for news, updates, detailed footage and workflow instructions:
With Faceit you can ready your character model for high quality Animation in minutes!
Documentation - Discord - Youtube
Easy and intuitive facial rigging process! Procedurally generated expressions!
Quickly assign specific facial parts by picking individual surfaces among the registered objects.
Fit rig and expressions to your character, by placing the Faceit landmarks.
Quickly specify custom rotation pivots, if needed.
Load Expressions from ARKit, Audio2Face, Tongue or Phonemes Preset or just create your own presets!
Bake Expressions to Shape Keys
Bake the deformation from the modifier stack, pose and sculpting into final shape keys.
Presets for Custom Rigs
Create expressions on custom rigs with the help of a reference model.
Quickly import captured ARKit animation.
Mix ARKit and Audio2Face motion by face region.
The ARKit Control Rig is compatible with all Mocap importers. Load animation directly onto the rig and use animation layers to tweak the animation!
Create the ARKit control rig with a single click. Non-destructively connect/disconnect and easily bake animations.
Switch between 2D and World lookat controllers.
Powerful Retargeting Tools
The Target shapes panel can be used to specify which shape keys should be animated.
A very versatile Shape Key retargeting engine is included, too. Retarget any shape key animations between different models.
Fully Non-Destructive Workflows
Faceit is fully non-destructive! You can return to any point in the rigging process, even after animating.
Customize Expressions - Pose, Sculpt and Amplify
Tweak any part of the auto-generated expressions, by posing the control bones!
Non-destructively Sculpt upon any of the registered meshes to fine-tune Faceit expression!
Change the range of motion for any expression in real-time!
Mirror Expression (Pose and Sculpt Layer)
Quickly mirror both the pose and the sculpt influence.
Smart Binding - Results usually require no further Weight Painting
Checkout the extensive written documentation for more information on the individual steps!
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