Essential Materials & Hdris
Essential Materials & HDRIs is a massive asset library for Blender 3.0+ consisting of nearly 2,400 materials and over 500 HDRIs!
See all of the materials and HDRIs →
Notable features:
* Native Blender asset browser assets.
* Made for Cycles, though most materials (and all HDRIs) work with Eevee too.
* Assets are ready to go right out of the box and most are customizable.
* Easily adjust flake size and opacity for car paint, rust amount and colors for rusty metal, etc.
* 232 hues of select procedural materials (including Car Paint, Anodized Aluminum, Glossy Plastic, and Painted Wood) let you easily add and change between popular colors.
* Browse and search assets quickly thanks to organized folders and sensible tags.
* SD, HD, & UHD resolutions are available for standard materials and HDRIs.
* Nearly every material is PBR and seamless!
and much more, including:
High-Quality Thumbnails
Optimized for usage at any thumbnail size
Beautiful Indoor & Outdoor HDRIs
That can be used as backdrops or just realistic lighting
Transparent Road Lines & Symbols
You can easily place on top of any of the 59 (included) concrete materials
Translucent, Double-Sided Leaves
Allowing for incredibly realistic renders
Simplified Material Settings
Easily adjust materials without digging through irrelevant settings and complex node trees
Videos
Introduction
Material displacement tutorial
Resolutions & Sizes
Materials
Resolution | Size | |
Procedural |
Unlimited |
1.2 GB |
SD |
Mainly 1k (some 2k) |
7.2 GB |
HD |
Mainly 2k (some 4k) |
21.3 GB |
UHD |
Mainly 4k (some 8k) |
62.6 GB |
92.3 GB Total |
HDRIs
Resolution | Size | |
SD | 2k |
4.8 GB |
HD | Mainly 4k (some 8k) |
19.1 GB |
UHD | Mainly 8k (some 12k) |
64.4 GB |
88.3 GB Total |
Number Of Assets
Materials (standard)
Category |
Count |
Category | Count |
Animal Skin |
9 |
Metal | 74 |
Clay | 5 |
Natural Stone |
16 |
Concrete |
59 |
Ocean Foam |
3 |
Fabric |
326 |
Other |
20 |
Floor |
362 |
Roofing |
21 |
Food & Drinks |
5 |
Wall |
139 |
Ground |
231 |
Wood |
57 |
Leaves |
73 |
||
1,400 total |
Materials (procedural)
Category |
Count |
Category |
Count |
Anodized Aluminum | 232 |
Other | 2 |
Car Paint | 232 |
Painted Wood |
232 |
Glass | 3 |
Rubber |
2 |
Glossy Plastic | 232 |
Water |
2 |
Metal | 52 |
||
989 total |
HDRIs (indoor)
Category |
Count |
Category |
Count |
Factory |
3 |
Parking Garage |
3 |
Hall |
3 |
Shop |
4 |
Home |
9 |
Station |
3 |
Industrial |
13 |
Studio |
30 |
Mall |
2 |
Theater |
6 |
Museum |
4 |
Urban |
43 |
Office |
1 |
Workshop |
12 |
136 total |
HDRIs (outdoor)
Category |
Count |
Category |
Count |
Building |
13 |
Park |
19 |
Cave |
4 |
Parking Lot |
7 |
City |
35 |
Path |
27 |
Field |
46 |
River |
11 |
Forest |
19 |
Road |
26 |
Garden |
6 |
Rural |
33 |
Lake |
18 |
Snow |
14 |
Nature |
38 |
Underpass |
3 |
Ocean |
24 |
Urban |
62 |
Overpass |
3 |
||
408 total |
License
You can use any of the assets for personal or commercial use.
For example, if you model a bedroom scene (or just a bed) using the materials in this pack and publish that scene to a website to sell, you're more than welcome to pack the materials with your objects/scenes.
Repackaging them to sell in asset packs or material/HDRI libraries (like
this one), is not allowed. Anyone who purchases this agrees to abide by
these terms.
Attribution is not required, but if you could link back to this page that would be much appreciated!
Disclosure
All of the standard material and HDRI files (.jpg and .exr files) were downloaded from various websites. Some were free, though many did require a paid account. You could technically go to the same sites, download the raw files, and build a similar library but that takes roughly six months (working roughly sixty hour weeks) to accomplish. That’s how long it took me, with advanced computer skills.
The bottom line is, I don’t want any of my customers to feel swindled if they come across any of these assets elsewhere for free. I’m charging for the significant amount of work I put in after simply downloading the files, including:
Creating and configuring the node trees and groups
Marking the materials and HDRIs as assets
Consistently tagging every asset
Setting up unique thumbnail scenes and rendering out high-quality thumbnails
I realized that without this asset library, other users would have to do all of this work themselves in order to utilize these assets, which is very tedious work.
I genuinely hope my customers find the assets worth the investment. Please don't hesitate to contact me if you have any questions.
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