Classic Style Porch House With Furniture
NOTE (as of 2023) To make this model more accessible for all: All licenced textures have been replaced by copyright-free (cc0) textures.
This project is developed in blender 2.90.1
This download contains a complete furnished house with garden. everything is textured and the lighting is completely baked for fast Eevee renders. This model can be used for commercial purposes and works with realtime game engines.
Short discription
This is a classic style porch house with furnished interior for Blender eevee and cycles and set in todays era. Its inspired by Eastcoast American classic house design together with a orginal twist.
This is a orginal designed and modeled house and doesnt exist in the real world.
Performance
The scene is optimised to get as much performance and as little memory usage as possible. I would still reccomend a system with at least 8gb RAM and 6gb GPU memory. (al though the rendered eevee viewport uses less than 4gb RAM and GPU memory)
If your GPU doesnt have enough memory, you can always choose to render with cycles on your CPU.
The car and 3D grass particles are turned off in the viewport for optimisation reasons, but are easy to enable in the outliner.
If you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.
Orginality
The complete structure, all elements, garden design and furniture is orginally designed and modeled for this project. the only assets that are imported from my other projects are the car on the driveway and the treesbushes. These assets are from summer 2020.
The picture frames inside the house are renders from my other projects.
Eevee
This scene is designed and optimised around eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automaticly adopt the lighting and reflections.
Cycles
All assets and materials work with Cycles aswell, The HDRI and sunlight might need to be tweaked a bit, for interior renders you could also use a flat blue color for the sky.
Other engines/software
Its possible to use this in other engines aswell but for optimisation reasons some materials, like the white and blue wood, use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game enginephoto editing software.
Some materials like the pool water are procedurally generated and need to be replaced by alternative water inside your preferred software.
The 3D grass is a particle system and can't be exported from Blender.
Materials
This project uses high quality PBR materials.
Polycount
Even though this project has more detail than older projects, the polycount is optimised
House without furniture
Objects: 878
Verticles: 316,556
Edges: 573,177
Faces: 277,564
Triangles: 550,404
Furniture only
Objects: 762
Verticles: 886,280
Edges: 1,679,840
Faces: 820,897
Triangles: 1,692,532
House and furniture combined (whole scene by default)
Objects: 1640
Verticles: 1,182.836
Edges: 2,253,017
Faces: 1,098,461
Triangles: 2,242,936
Car (disabled in the scene by default)
Objects: 52
Verticles: 1,176,386
Edges: 2,326,742
Faces: 1,151,878
Triangles: 2,316,176
Exports
All file exports are exported using blenders default settings. (grass, car and pool water not exported)
BLEND (native)
FBX
OBJ
DAE
GLB
STL
ABC
PLY
USDC
X3D