Carrion Crow Animated | Vfx Grace
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Introduction
This carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of Body, eyelids, pupils, corneas, tongue, feathers.
Polygons
Body: vertices 13,401; polygons 13,400
Eyelids: vertices 5,472; polygons 5,016
Pupils: vertices 820; polygons 864
Corneas: vertices 724; polygons 768
Tongue: vertices 212; polygons 212
Feathers: vertices 418,408; polygons 298,657
Total: vertices 439,037; polygons 318,917
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096
JC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096
JC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096
And more...
Rigging
With fine controllers, postures and animations are easier to create, and the features are as follows:
CTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.
CTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.
CTR_neck_a has multiple customized attributes: "Head follow rotation" controls whether the head rotates following the parent controller, and "Neck follow rotation" controls whether the neck rotates following the parent controller.
CTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; "Limit leg stretching" controls whether the legs can be stretched in IK mode.
CTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.
CTR_wing.L and CTR_wing.R control the folding of the wings by Location.
CTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.
Each feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.
Animations
Loopable Flight01 animation at 30 fps, frame range 0-17
Loopable Flight02 animation at 30 fps, frame range 0-9
Loopable walking animation at 30 fps, frame range 0-30
Unlooped LandingTweet animation at 30 fps, frame range 0-250
Unlooped TakeOff animation at 30 fps, frame range 0-332
Unlooped tweeting animation at 30 fps, frame range 0-170
Unlooped feeding animation at 30 fps, frame range 0-215
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, just with Render enabled.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.