Bus Stop Shelter 4
About The Model
Game ready bus stop shelter 3D model that was made using Blender. It uses the metalness workflow, PBR textures which have been baked from original materials, and has been manually UV unwrapped. The model has grated walls which were made using a normal map texture instead of geometry. This saves a lot of polygons but still making it look like the geometry is there. The roof is flat and there is also a bench.
Lighting and Rendering
In the included blend file, you will find camera setups that will allow you to render from several angles right out of the box. There is also lighting in the blend file that is provided by the included HDRi. The HDRi comes linked and is also found in the textures folder. Rendered images using the included camera setups will be included.
Textures
Included are 1K, 2K, and 4K game ready PBR textures in PNG format. The textures can be swapped out at anytime. They can also be downscaled or modified if needed. You can use the included UVLayout texture to help guide you if you would like to modify them. A normal map is used for the walls and there are also 1K, 2K, and 4K versions of them each using a different level of detail.
File Exports
This model has been exported in FBX, OBJ, GLTF/GLB, and DAE/Collada file formats. A native blend file is also included.
A help document is included, and you can view a summary of features in the documentation tab.
If you need help with modifying model textures or anything else with this model feel free to contact me.
Blend File Overview
UVLayout
Polygon Count