Branch In Brown Bottle
3d model branch in brown bottle.
created Blender Version 2.79 (used shader Principled BSDF)
updated version Blender Version 4.2
Blender scene - cycles render (render preview images). Unit presets - metric.
Geometry: Polygonal Quads/Tris
subdivision level 0 - Vertices:107402, Polygons:106912
subdivision level 1 - Vertices:427979, Polygons:427979
Objects UV mapping.
_ objects 3d scene _
1. name:(branch), number of seats:(1), material (1), map:(diffuse, bump, normal-map)
2. name:(bottle), number of seats:(1), material (1), map:(bump, mask)
3. name:(buds), number of seats:(1), material (1), map:(diffuse, bump, normal-map)
4. name:(leaf), number of seats:(1), material (-//-), map:(-//-)
5. name:(leaf_ground), number of seats:(1), material (-//-), map:(-//-)
6. name:(water), number of seats:(1), material (1)
_ textures _
512 x 512 - number of seats:(1)
1108 x 1108 - number of seats:(1)
2048 x 2048 - number of seats:(7)
_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images.
Materials will need to be recreated and textures reapplied for exchange formats.
Unzip the file and textures into a shared folder.