Big Bossman
It is a low poly geometry, design by keeping in mind the animation needs around the joints like knee, elbow and finger knuckles. The complete geometry is modelled according to the real scale (height 170cm, he is bulky so few cm less emphasis his muscles).
Clothes are also low poly and 4K.
The textures are 4K containing base, normal roughness and SSS maps. Hairs are done using a built-in hair particle system in the blender.
Additional support and editing can be done on special requests and will be fulfilled according to agreements only.
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