Bandit Character - Game-Ready Low-Poly 3D Human Character, Character With A Free Hair

by David Grette Studio in Models


See video demo and description to check all opportunities (modularity, animations, blueprints, blendshapes, gameplay etc).


VIDEO PREVIEW WITH GAMEPLAY, MODULARITY, BLENDSHAPES AND GUIDES

and Video review from The Messy Coder


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Time to look into the world of the Wild West! A lot of work has been done, and finally the pack of models in western style is ready! This is the first batch of models - if you need more characters in this or another style, please let us know. We are happy to help!

Asset pack includes:

  • Blender files with textures (2.93+)
  • Maya files - two versions, with full and optimized body parts
  • FBX files - two versions, with full and optimized body parts
  • FBX optimized for Blender
  • Unreal Project (4.20) - uncensored
  • Unreal Project (5.0+) - uncensored
  • Unity Project (2020.3.24f1) - uncensored
  • Textures pack
+Advanced rig with IK / FK controllers. You can unleash the full potential of this rig with AutoRig Pro (but controllers work well even without it)
+EEVEE PBR ready

Unreal Engine description:

+Characters that stand in front of the horse paddock can be select through the spawn menu and run around the map for testing animations and third person view.
+Control modularity through a customized master component - we have prepared convenient switches on the right side of the panel. You can also add other heads, hairstyles and clothes from our other future assets - all parts fit together perfectly. Create your own unique world with lots of combinations! Before the scenes are examples of different combinations of characters and clothing. How to change head
+The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+If you need an uncensored version as well as a breast simulation, feel free to text us on email help.davidgrette@gmail.com
+The projects includes a weapon (revolver).
+Each character has several unique skins.
+The basic cowboy has several types of facial wounds for action scenes. All of the above features are presented on the map for your convenience.
+The map includes a high quality render scene.
+Fully customized physic of the characters. Simulation of hair, clothes, body are included.
+You can also change the color of skin, eyes and hair.
+Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc. - all inclusive and ready to go!
+The package includes starting male animations, but we recommend using the ALC 4 animations - you will immediately see the difference :)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.
+Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.
+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprints and clothes, body physics simulation - plug and play!

Unity description:

Everything that is in the Unreal package is also present in the Unity. We fine-tuned the shaders for the three pipelines (Built-in, URP, HDRP), and customized the hair and body simulations. Blendshapes are also included, including some blendshapes we've combined for your convenience.
+The package includes a Third Person Character Controller, so you can play and test animations right from the box.

Important notes for Unity packages:

-  For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is configured in a standard project).
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.


+Unit: centimeters. Models height: 175 cms (female), 185 cms (male)
+Characters are made from the scratch, without the use of Daz models and others
+Low poly, game-ready, rigged, PBR textures
+Additional bones list
+Polycount:

   Cowboy: 50138
   Bandit: 53148
   Sheriff: 59054
   Cowboy girl 1: 49609
   Cowboy girl2: 58258
   Revolver (gun): 7368

+Rigged using Blender

We will be grateful if you fill out a small survey - so we can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
Thank you, David Grette ^_^

Support mail: help.davidgrette@gmail.com

$79

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Details
Published over 2 years ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free