Auto Eye

by Lucas Falcao in Models


What is it?

Auto Eye is a 100% procedural generated eye for Blender Cycles and Eevee, fully customizable and focused on make easy to create a wide variety of styles. From realistic to cartoon and even animal eyes.


Why you need Auto Eye?

The eyes are one of the first things you look at on a character. Nice looking eyes will make your character look alive and Auto Eye will help you in that.

  • Faster workflow
  • Easy customization
  • Unlimited resolution
  • Customer support 


Customize your eyes the way you want!

Iris and Pupil Shape Keys

Collarette and Crypts Parameters

Fake Shadow and Cornea Mask Hardness 


Node Parameters v03


Realistic to Cartoon


Unlimited resolution!

Since Auto Eye uses procedural textures, you don't need to worry about resolution. Your eyes will hold well even for close up cameras.


Real time preview in Cycles


Animation friendly

For animation, you can turn off the visibility of the cornea in the viewport and see where your character are looking at in Solid mode. On the Cornea Mask modifier just turn off the Display for the Viewport.


Baking

With the Auto Eye it's also possible to bake the Color, Specular, Roughness and Bump maps.


There are 3 tutorials covering this process to guide you.

Baking Maps
Setup Maps
Setup Materials 


What other artists are saying 

Kent Trammell

"I just spent 15 minutes playing with it and I must say, it's as brilliant as I expected! I honestly can imagine using this for every character I did going forward."

Tom Merfy 

"I used it to boost the eyeball visuals in 5 minutes, Surprisingly fast & efficient tool that works great."

Nazar Noschenko

"Excellent addon! All shaders are thoroughly developed and easily customizable. It allows you to create a variety of eyes from cartoony to realistic in a nick of time. It’s also a great base for creating your own texture. Highly recommend!"


Artur Lattaro

"In the last few years, I have been using Auto Eye in all my art projects, and I always get surprised by how it brings up the quality level of the project so quickly. It is a versatile, powerful, and terrific add-on that I recommend without a doubt."



What you get

  • Customizable procedural eye 
  • Material parameters setup
  • 8 Shape keys for customization
  • Render in Cycles and Eevee


How to install

Go to Edit > Preferences > Add-ons and click install.


Search for the zip file on the folder you saved.



How to use it

The Auto Eye will be available on the Add menu, at the top of the viewport or using the   Shift + A   shortcut. You will see it at the bottom of the list, just click and it’ll be add to your scene.


***Requirements


If you are going to use the Auto Eye in Eevee make sure to have a dedicated graphics card. Since Eevee rely on the GPU power and the Auto Eye use quite a few nodes, on board graphics card may cause freeze or crash to Blender.


For more technical information check the Documentation or the FAQ.

Changelog


Version 3.0

  • Added Dark Ring distortion
  • Crypts Rotation
  • Collarette Opacity
  • Simple Add-on
  • Fake Shadow on SCLERA material for Eevee
  • Pupilarry Hardness
  • Bake Color, Specular, Roughness, Bump and Cornea Mask
  • Fix Collarette Opacity/Scale
  • Add more bump imperfections on the CORNEA/SCLERA material
  • Unjoin Iris for better result of the Subsurface
  • Improved Fake Shadow
  • Improved Veins Bump
  • SUBSURFACE Radius controlled by a driver
  • Mix imperfection map with the roughness
  • Improved Cornea Mask Hardness
  • Huge kudos to Jean, for helping on the add-on

Version 3.2

  • New Emission Parameter on the Iris Material

Version 3.3

  • Adding a new Auto Eye now uses the 3D Cursor position ( Kudos to Fwiller )

Version 3.4

  • Fixing the align of vertices on the Iris mesh

Version 3.5

  • From this version, the Auto Eye will be composed by one single object instead of two
  • When added to the scene through the Add Menu, the add-on enable the Screen Space Reflection and Refraction options in Eevee

Version 3.6

  • Added Blindness parameters on the CORNEA/SCLERA material

Version 3.7

  • Updated for Blender 4.1x
  • The Specular Tint and the Blindness Roughness parameters needed to be removed due to how the new Principled BSDF structure works
  • Parameters are more organized using the Panel new feature for node groups

Version 3.7.1

  • Updating for Blender 4.2x
  • Adding the Auto Eye through the Add menu, it automatically enable Raytracing in Eevee and change the Resolution to 1:1


$25

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Details
Sales 2400+
Rating
24 ratings
Dev Fund Contributor
Published over 6 years ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used Cycles, Eevee
License GPL