Asphalt Procedural Shader Updated
PRODUCT DESCRIPTION
Asphalt texture completely PROCEDURAL! It works with all models, no UV unwrapping is necessary (out-of-the-box generated coordinates), and there are no seams!
-It has realistic details like cracks, rocks, water puddles, wear, sinking parts and the lines.
With both render CYCLES AND EEVEE
CYCLES EEVEE
You can modify the texture by using the custom sliders:
If you have any doubt about the sliders, consult the demonstrative video or send me a message!
ADD THE TEXTURE TO YOUR BLENDER PROJECT
Open your existing project or start a new one in Blender
Click File -->Append, then browse to your downloaded file and click on it
Click on the folder NodeTree. The texture nodes can be identified by the KYRA prefix. Select the textures you would like to use and click Append from Library
The texture nodes will now be available in the Shader Editor. Click Add -->Group and find the textures by the KYRA prefix.
Next Updates :
- Bug fixes (please report if you find one)
- Your recommendations and suggestions